Opens in a new tab
Awesome miniatures for amazing adventures ·Free worldwide shipping over $160 USD

Bot War

The giant robot game

Two armies of transforming machines fight over a ruined Earth. You'll learn it in one turn — about ten minutes — and spend years getting good at it.

Bot War robot armies lined up on the tabletop

PLAYERS

2 – 4

A GAME TAKES

About an hour

TABLE SIZE

3ft × 3ft

SCALE

10mm

MODELS PER SIDE

7 – 16

LEARN IT IN

One turn

HOW IT PLAYS

Three ideas hold the whole game up

STRATEGY RATING

Nobody waits their turn

Models activate in an order set by the characters you picked — your opponent might move three in a row before you move one. Choosing that order is the game.

ENERGY POINTS

Everything costs

Moving, shooting, defending and surviving all come out of one pool. Spend it attacking and you may not have it when you're hit.

SUPER ABILITIES

Everyone has a trick

Turn into a tank and shell the enemy — but give up your movement. Resurrect a fallen kaiju. Every choice has a cost.

PICK A SIDE

Seventeen factions

Every faction plays differently. Pick one you like the look of, or compare them all side by side first.

Atlantica miniatures
Atlantica

The widest variety of unit types of any force in the game.

Moderate · Mixed

Beastlords miniatures
Beastlords

Powerful dragon alt-forms

Slow · Melee

COILS miniatures
COILS

Each C.O.I.L.S force could look and feel wildly different depending what General you choose to lead your force.

Moderate · Mixed

Darkstones miniatures
Darkstones

Powerful Beastnoble Alt Forms, immovable Stone golems

Slow · Melee

Democracy miniatures
Democracy

Getting all the elements of the force to work together is a challenge but very powerful when it works.

Fast · Ranged

ETDA miniatures
ETDA

Used correctly this force will shut down your opponents reliance on big general class hitters with lots of energy.

Slow · Ranged

Immolators miniatures
Immolators

Evil fire elementals

Fast & Slow split · Mixed

Infesters miniatures
Infesters

The Corrupted: zombie bots in a horde

Fast · Mixed

Mercs miniatures
Mercs

Any scarcity of terrain will see this force dominate at long range. Great Symbiotes allow the Mercs to make the most of their artillery forms.

Moderate · Ranged

Overlords miniatures
Overlords

This force has very little reliance on energy as they are all organic creatures, however they have the tools to really put pressure on the opponents energy game.

Moderate · Mixed

Red Star Nations miniatures
Red Star Nations

A strong tanky faction that requires extra thought when allocating energy in the Power Up Phase. If down correctly they are hard to beat.

Slow · Mixed

Special Branch miniatures
Special Branch

Fast and agile with good shooting, perfect for those wishing to avoid close combat.

Fast · Ranged

Trashers miniatures
Trashers

Moderate · Melee

Valiants Blue Speedsters miniatures
Valiants Blue Speedsters

Blue Energy allowing for fast movement and hit and run tactics

Fast. Very. · Shock Attack

Valiants Golden Lions miniatures
Valiants Golden Lions

Moderate · Mixed

Valiants Green Spectres miniatures
Valiants Green Spectres

Scouting and hidden deployment

Moderate · Mixed

Valiants Red Cannoneers miniatures
Valiants Red Cannoneers

Faction with the longest short range attacks in the game

Moderate · Ranged

GETTING STARTED

What you actually need

STEP 01

A starter box

One per player. Gives you a legal force and the models to field it.

From $95 →

STEP 02

The rulebook

The Bot War 3 digital rulebook. One copy between two players is plenty.

Digital edition →

STEP 03

Your faction guide

Unit stats, faction rules and army lists for the side you picked.

$8.50 digital →

ALSO NEEDED

Hobby kit

These are resin kits — superglue, clippers and paint. Budget an evening or two of building before your first game.

See the hobby range →